Deep dive · updated July 2026

Sea Wolf: the strategy guide

Sea Wolf — you'll also see it called the Ocean Cleanup or Ocean Treatment game — is the second Solve game: a 30-minute optimization exercise across three contaminated sites. It has an exact scoring formula, which means it has an exact strategy.

The setup

Every microbe has three attributes rated 1–10 and one trait. Every site defines target ranges for the attributes, one desired trait, and one undesired trait. Your job at each site: end up with a treatment of exactly three microbes that fits those targets. You work each site through four one-way steps:

  1. Build profile — pick the two characteristics that matter most for the site. This tunes what you'll see next; read the site brief carefully before committing.
  2. Categorize microbes — for each candidate microbe: use it here, save it for the next site, or reject it. Locks on confirm. Saved microbes reappear at the next site, which makes this a portfolio decision, not just a local one.
  3. Build prospect pool — you get six prospects, then add four more by choosing 1 of 3 across four rounds, ending with ten.
  4. Create treatment — choose exactly three from the pool. This is where the score is decided.

The scoring formula

Efficiency starts at 100% and drops in flat 20% penalties:

  • −20% for each attribute whose mean across your three microbes is outside the site's target range;
  • −20% if none of the three carries the desired trait;
  • −20% for every microbe carrying the undesired trait.

Read that middle word again: mean. No individual microbe has to fit the range — the average does. A microbe with an attribute of 2 is perfectly fine next to two 9s if the target range covers 6–7. This is the whole game: picking the three best individuals is not the same as picking the best three.

Strategy that follows from the formula

  • Work backwards from the means. For each attribute, the three values must sum to between 3× the range floor and 3× the range ceiling. Two strong microbes define exactly what the third must contribute — that turns selection from vibes into arithmetic.
  • Undesired trait is the harshest line item. It stacks per microbe: three carriers is −60% on its own. Screen for it first and reject early.
  • Desired trait needs one carrier, not three. Once one microbe covers it, the other two slots are pure attribute-balancing material.
  • Use the save-for-later option strategically. A flexible all-rounder that doesn't quite fit site one may be exactly the mean-corrector site two needs. The categorization step locks, so think one site ahead.
  • Pace: three sites, ~30 minutes. Roughly ten minutes a site, and the fourth step deserves the biggest share of each.
Practice with the real formula. Our Sea Wolf simulator runs the same four one-way steps and scores you with the same efficiency rules, instantly. The first scenario is free — no card, no account required to start.

FAQ

How is Sea Wolf scored?

100% minus 20% per attribute mean out of range, 20% if no desired trait is present, and 20% per microbe carrying the undesired trait.

Is this the "Ocean Cleanup" game?

Yes — Sea Wolf, Ocean Cleanup and Ocean Treatment all refer to the same game.

Do I need an external solver?

No, and using one live would breach McKinsey's assessment integrity rules. The arithmetic is means over three values; timed practice gets most people there comfortably.

Is this the real McKinsey game?

No. SolveForge rebuilds the publicly documented mechanics for practice; the real content and artwork are McKinsey's.

Keep going

Before Sea Wolf comes the Red Rock Study walkthrough; after it, on 85-minute invites, the Sustainable Futures Lab. The full picture is in the McKinsey Solve guide. Ready? Start the free Sea Wolf scenario.