Format & timing
Solve is a set of ecology-themed mini-games that measure how you gather information, structure problems, and make decisions under time pressure. No consulting knowledge is required. The current (2026) live lineup, in order, is:
- 1 · Red Rock Study — data analysis (~30 min)
- 2 · Sea Wolf — the "ocean cleanup" optimization game (~30 min)
- 3 · Sustainable Future Lab — a behavioral, branching scenario (~20 min), included on longer invites
A 65-minute invitation is Red Rock + Sea Wolf; an 85-minute invitation adds the Sustainable Future Lab. McKinsey also captures process data — how you explore, revise, and pace yourself — not just your final answers.
📊 1 · Red Rock Study
Time: ~30 minutes · Type: data analysis / quant
Red Rock is the first and most "case-like" game. It has two parts and a strict, one-way flow — once you leave a phase, it locks.
Part 1 — Study (Investigation → Analysis → Report)
- Investigation: read a page of text, tables and charts. Only the Research Journal is available (no calculator yet) — you drag/collect the values you'll need into it, because they won't be available later.
- Analysis: the calculator appears. Solve 2–4 quantitative questions using your collected values; each answer is logged back into the Journal.
- Report: use your answers to fill blanks in a written summary, choose a chart type, and complete a table. You cannot return to earlier phases.
Part 2 — Cases
Six short, independent questions on the same theme. Roughly two-thirds of all Red Rock questions are math: percentages and percentage points, ratios, weighted averages, mean/median/mode, and simple probability. Nothing beyond arithmetic — the challenge is speed and not losing track of which number feeds which calculation.
🦠 2 · Sea Wolf
Time: ~30 minutes · Type: analytical / optimization
You clean up three contaminated ocean sites. Each microbe has three attributes (1–10) and one trait; each site defines target attribute ranges plus one desired and one undesired trait. You work each site through a fixed, one-way sequence of steps:
- Step 1 · Build profile — pick the two characteristics that matter most for the site.
- Step 2 · Categorize microbes — for each microbe, use it here, save it for the next site, or reject it (locks on confirm; saved microbes reappear at the next site's Step 0).
- Step 3 · Build prospect pool — you're given six prospects, then add four more by picking 1 of 3 across four rounds.
- Step 4 · Create treatment — choose exactly three microbes. Efficiency starts at 100% and loses 20% for each attribute mean out of range, 20% if no desired trait is present, and 20% for every microbe carrying the undesired trait.
Because it's the mean that matters, one extreme microbe can be balanced by two others — selection is a balancing act, not "pick the best individuals."
🌱 3 · Sustainable Future Lab
Time: ~20 minutes · Type: behavioral / judgment
The newest module (added in 2026). You lead an environmental research team through 13 prompts: one drag-and-drop priority ranking, then 12 branching scenario decisions. Each choice triggers a consequence and reshapes the next situation you face.
There are no objectively "correct" answers. McKinsey tracks consistency in how you weigh trade-offs across five traits: prioritisation, decision-making under uncertainty, interpreting messy information, balancing trade-offs, and stakeholder effectiveness. Pick a coherent decision philosophy and apply it consistently.
🐙 Ecosystem Building Legacy · retired 2025
Status: removed from the live assessment in 2025 · Type: constraint satisfaction
Once a core Solve game, Ecosystem asked you to build a food chain of eight species from a large pool and place it in one location where every species survives: each needs a food source, must tolerate the habitat, and must end with positive calories after feeding resolves top-down. It's no longer part of a real sitting, but it's a strong reasoning drill, so we keep it available for practice.
FAQ
What games are actually on the test now?
As of 2026: Red Rock Study, Sea Wolf, and — on longer invitations — the Sustainable Future Lab. The Ecosystem game was retired in 2025.
Is using a practice simulator cheating?
No. Practicing the mechanics is like doing sample questions before any test. SolveForge uses generated scenarios — you're building the skill and speed the assessment measures, not memorizing answers to the real thing.
Are these the exact games McKinsey uses?
They're faithful recreations based on publicly documented mechanics, built for practice. The real assessment's exact numbers, visuals, and scoring weights are proprietary and change over time.
Do I need anything installed?
No. Everything runs in your browser. No Excel, no download, no account to start.